s p n k r g h o l
a myth into marathon-conversion - launched: 03-08-2002 | changed: 02/01/03 appy ewyea!!
Who? Aleph-One is still in (steep) progress, the possibilities are awesome and a tad befuddling. So it needs content.
What? Spnkrghol is dual purpose, a place for presenting spnkrghol (SOON more) and a gathering of Aleph-One arcane how-to's
How-to's are NOT about developing programming but about how to put the (current) A1-possibilities to use in laymen's terms, all and everything spelled out, ready for copy and paste.

Why? I'll start screaming when I have to flesh-out a mml-programline. But copy/paste, yessir, I can do that. Besides the obvious self-interest, I really hope to help people with this particular aspect and see lots of awesome scenario's in return. The current (lack of) flow of info on a.g.m and marathon.org made me think that maybe the creating content for A1 needed a small niche in the vast electronic universe.

A big brova and haro for Steve Campbell, maintainer of F.Org, for his immense and patiently mad skillz & services to slap the f.org server updated and whatnot into shape, and all this while being transplanted/ lobotomized/ iron-lunged and more! Sheer MaD Mentalz Powerz. Brova again!

Some sidetracked 3d-thins happened; the static-shielded 3d models are fascinating me endlessly, a juggernaut and some 'other' monsters.
3D-models in Aleph-One do eat fps, I'm keeping things rather uncomplicated with building, but is sure ain't playable on 300 mHz or less... Gone are the days of 8 megs to the Marathon-application.
Then again, L.P. strikes again: Smoothed Animated Models are much easier to build/change now with the latest Aleph-One build.

simple fps test, 12 images with
different settings of model and textures

3d animated model tutoriol available
feedback (bughunt) appriciated :)
Much obliged to Loren Petrich, thanks!

Made some progress with the holiest of holy of Marathon
3D-Pfhor anyone?
glowmapgoodness, two (2!) attacks, all fits into current shapesfile/ physicsfile, rather decent framerate.
Yaaaarh! Finaly figured out how to have different clut-like appearances with the same models. Collect all colours and get 10% discount!! Woooh!

It all started with a ghôl

More precise, it started with endless playing Marathon and Myth, then creating, squeezing and editing maps and levels far beyond recognition, just for the sheer fun of it.
So out of curiousity, I pasted the ghol-bitmaps into the tick-sequences, lo and behold, ghol clobbering time! This was around 1998...

Spnkrghol is a long time-spanning project, occasionaly on hold, sometimes a frantic blur of editing-frenzy.
I was happily copying/pasting away when Bungie moved over to Redmond, threw the Marathon-source to the masses and sold the rights of Myth to Take2...

So, hereforth and included whence implied, spnkrghol is just a fan-dedicated, utterly non-commercial glue-fest. All in the fine spirit of years of editing, perverting and mangeling the great games Bungie delivered. (This does exclude Myth-III, which is not used for spnkrghol anyway)
The life-span of these games were greatly enhanced by the editing tools provided by Bungie, and a lot of people have put their own efforts to even more editing tools. I salute you all!

Anyway, just when I managed to stuff most of Myth's bitmaps into Marathon, Aleph One took off. The limits of the old Marathon-game suddenly were gone, and a lot of new fascinating possibilites peeked over the horizon. (With a lot of new culprits, dead-ends and traps...)

Aleph-One is still in progress, so is spnkrghol.
Once a year I drop hints about demo's, then move on. This will not do.
So by the grace of Forerunners.org, who provides this fine serverspace, I'll commit myself to finally finish spnkrghol into a playable and perhaps enjoyable TC for Marathon.

See you next year :p
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