Obviously the model has more impact on the fps than I thought. |
iMac DV 400, OpenGL 1.2.2, OS9.2, 151200k to AlephOne application.
Aleph-One in million of colours, at 640x320 (OpenGL mipmap and such at max, Z-buffer checked)
The old sprites
A measly 6-sided box with all texturemaps
3D-pfor with just one texturemap (I need a G5)
The full mounty (I really need a G5, pretty pretty please?)
simple model, same 4xtextures, the fps is a bit deceiving, plays actually well
15 fps for all this goodness... is it worth it? Yes! I say, yes!
Cubic Pfhor
El Cubico della pfhorre 2
Lowest satisfying triangle-count with 4 texturemapgoodness
70 pfhors on a row
70 pfhors on a row
pfhor-on-a-stick
some small adjustments to modelling needed :)
er... glowing 'body'parts...
some small adjustments to texture needed :)