Framerate test
Obviously the model has more impact on the fps than I thought.

My comp-specs:
iMac DV 400, OpenGL 1.2.2, OS9.2, 151200k to AlephOne application.
Aleph-One in million of colours, at 640x320 (OpenGL mipmap and such at max, Z-buffer checked)

original
The old sprites

cube
A measly 6-sided box with all texturemaps

3DPfhor
3D-pfor with just one texturemap (I need a G5)

3DPfhor
The full mounty (I really need a G5, pretty pretty please?)

3D boxPfhor
simple model, same 4xtextures, the fps is a bit deceiving, plays actually well

3D boxPfhor
15 fps for all this goodness... is it worth it? Yes! I say, yes!

3D boxPfhor
Cubic Pfhor

3D boxPfhor
El Cubico della pfhorre 2

Getting close with the 'Penta-Pfhor'
Lowest satisfying triangle-count with 4 texturemapgoodness

3D Penta-Pfhor
70 pfhors on a row

3D Penta-Pfhor
70 pfhors on a row

3D Penta-Pfhor
pfhor-on-a-stick
some small adjustments to modelling needed :)

3D Penta-Pfhor
er... glowing 'body'parts...
some small adjustments to texture needed :)