Myth:tfl / Myth:sb into Marathon with Aleph-One
last update: 30 oktober 2004
mad modeling for marathon
Aleph-One seems to be sliding into oblivion, no new updates nor signs of development. I made a gamble upon using A1 to put 3D-models into it with DimAnimator. My backup-plan is to create content for Dimension3 itself, a modern game-worldbuilder (in development).
As of now the following is not suited anymore for A1, if you can make it work, more power to you. I'm changing my horse's track to new horizons.
Yes, I'm still charmed by Marathon, Myth, Halo and whatnot bungie, so who knows what will pop up. For the brave and beyond despair: Models made in Meshwork, boned and textured: BOB_development, Enforcer, Flickta, Hulk, Hunter, MADD, Pfhor, Player_development, Potatoanus, Shpt, SphtKr, Tick and Trooper Marathon_mesh+txtr.zip 700kb
Who?
Aleph-One is still in (steep) progress, the possibilities are awesome and
a tad befuddling. So it needs content.
What?
Spnkrghol is dual purpose, a place for presenting spnkrghol (SOON more)
and a gathering of Aleph-One arcane how-to's
How-to's are NOT about developing and/or programming but about how to put
the (current) A1-possibilities to use in laymen's terms, all and
everything spelled out, ready for copy and paste.
Why?
I'll start screaming when I have to flesh-out a mml-programline. But
copy/paste, yessir, I can do that. Besides the obvious self-interest, I
really hope to help people with this particular aspect and see lots of
awesome scenario's in return.
So... say you're doing the 3d-model thinghy for Marathon... I wouldn't
mind to add a nice link to yer project...
It all started with a ghôl
More precise, it started with endless playing Marathon and Myth, then
creating, squeezing and editing maps and levels far beyond recognition,
just for the sheer fun of it.
So out of curiousity, I pasted the ghol-bitmaps into the tick-sequences,
lo and behold, ghol clobbering time! This was around 1998...
Spnkrghol is a long time-spanning project, occasionaly on hold, sometimes
a frantic blur of editing-frenzy. I was happily copying/pasting away when
Bungie moved over to Redmond, threw the Marathon-source to the masses and
sold the rights of Myth to Take2...
So, hereforth and included whence implied, spnkrghol is just a
fan-dedicated, utterly non-commercial glue-fest. All in the fine spirit of
years of editing, perverting and mangeling the great games Bungie
delivered. (This does exclude Myth-III, which is not used for spnkrghol
anyway)
The life-span of these games were greatly enhanced by the editing tools
provided by Bungie, and a lot of people have put their own efforts to even
more editing tools. I salute you all!
Anyway, just when I managed to stuff most of Myth's bitmaps into Marathon,
Aleph One took off. The limits of the old Marathon-game suddenly were
gone, and a lot of new fascinating possibilites peeked over the horizon.
(With a lot of new culprits, dead-ends and traps...)
Alas, my patience has broken, and am now resetting spnkrghol to Dimension3
desktop image (models on the topright) 1024x768
When the modeling is done and the monsters are behaving satisfying, they will be available for download, both the files to play them in Aleph-One/Dimension3 (Shapes/Physics/MML-code and xml-files) and the 'art'files to edit them in MeshWork and Photoshop. Aka, it's done when it's done...